Are there any level design "tropes" you dislike seeing in maps?
By level design tropes I mean everything from simple monster closets to things like horseshoe level design that John Romero invented (?) and perfected.
I started disliking the "take a side route and end up near the beginning of the map" trope,not because it's bad or anything but because I do that in literally all my latest maps.The only reason I continue doing it in my map is because people tend to like it.
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