I'm using Steamworks.NET to implement Steam achievements, but I have a serious issue where, when running my game from Steam, Steam never understands when my game shuts down, so if for example I try to restart it I get a "Failed to start game (app already running)" message. This is not related to Unity's editor and happens even when I run a standalone build or the Steam build itself.
Steamworks.NET is correctly calling Shutdown when the game ends, so the problem is not there.
Anyone encountered the same issue and maybe has a solution?
I didn't find the right solution from the Internet.
https://forum.unity.com/threads/steam-n ... wn.286191/
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