Level design tropes you dislike
Posted: Tue Dec 19, 2017 12:58 am
Hi,
Are there any level design "tropes" you dislike seeing in maps?
By level design tropes I mean everything from simple monster closets to things like horseshoe level design that John Romero invented (?) and perfected.
I started disliking the "take a side route and end up near the beginning of the map" trope,not because it's bad or anything but because I do that in literally all my latest maps.The only reason I continue doing it in my map is because people tend to like it.
Please Help.
Thanks,
for more you can check:
References: https://www.cnet.com/forums/discussions
Promotional Marketing Videos
Are there any level design "tropes" you dislike seeing in maps?
By level design tropes I mean everything from simple monster closets to things like horseshoe level design that John Romero invented (?) and perfected.
I started disliking the "take a side route and end up near the beginning of the map" trope,not because it's bad or anything but because I do that in literally all my latest maps.The only reason I continue doing it in my map is because people tend to like it.
Please Help.
Thanks,
for more you can check:
References: https://www.cnet.com/forums/discussions
Promotional Marketing Videos