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Level design tropes you dislike

Posted: Tue Dec 19, 2017 12:58 am
by Williamhawk

Are there any level design "tropes" you dislike seeing in maps?

By level design tropes I mean everything from simple monster closets to things like horseshoe level design that John Romero invented (?) and perfected.

I started disliking the "take a side route and end up near the beginning of the map" trope,not because it's bad or anything but because I do that in literally all my latest maps.The only reason I continue doing it in my map is because people tend to like it.

Please Help.


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